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#define CATCH_CONFIG_MAIN
#include "catch.hpp"
#include <sstream>
#include <functions.h>
// For some retarted reason, I need to implement the printing of pairs, otherwise in the test outputs they show up as {?}
// Also override default printing for Positions so it prints the value (e.g. 32), then, in parenthasies, the location (e.g. A4).
// Example: A4(32)
namespace Catch {
template<>
struct StringMaker<std::pair<int, int>> {
static std::string convert(std::pair<int, int> const& p){
std::stringstream ss;
ss << "{ " << p.first << ", " << p.second << " }";
return ss.str();
}
};
template<>
struct StringMaker<Position> {
static std::string convert(Position const& p){
std::stringstream ss;
ss << (int) p << "(" << POSITION_STRING[p] << ")";
return ss.str();
}
};
// This prints all board comparisons in a readable fashion. Using the string name of the pieces, and newlines to seperate them.
template<>
struct StringMaker<std::array<PieceType, 64>> {
static std::string convert(std::array<PieceType, 64> const& board){
std::stringstream ss;
ss << "{" << std::endl;
for (int i = 0; i < 8; ++i){
for (int j = 0; j < 8; ++j){
int index = (i*8)+j;
ss << CHESS_CHARS[board[index]] << ", ";
}
ss << std::endl;
}
ss << "}" << std::endl;
return ss.str();
}
};
// This overrides vectors of positions. I want it to print a board with the positions that are selected so we can see a representation of what positions are selected.
template<>
struct StringMaker<std::vector<Position>> {
static std::string convert(std::vector<Position> const& poss){
std::stringstream ss;
std::string files = " A B C D E F G H";
ss << "{ {" << std::endl;
ss << files << std::endl;
for (int i = 0; i < 8; ++i){
ss << 8-i << "|";
for (int j = 0; j < 8; ++j){
int index = (i*8)+j;
bool part_of_poss = false;
for (Position p : poss){
if (index == p) {
part_of_poss = true;
break;
}
}
part_of_poss ? ss << "* " : ss << " ";
}
ss << "|" << 8-i;
ss << std::endl;
}
ss << files << std::endl;
ss << "}" << std::endl;
ss << "," << std::endl;
ss << "{ ";
for (int pi = 0; pi < poss.size(); ++pi){
pi == poss.size()-1 ? ss << poss[pi] << "(" << POSITION_STRING[poss[pi]] << ") }" << std::endl : ss << poss[pi] << "(" << POSITION_STRING[poss[pi]] << "), ";
}
ss << "}" << std::endl;
return ss.str();
}
};
}
const std::array<PieceType, 64> TEST_MOVES = {
W_QUEEN, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
NONE, NONE, B_KNIGHT
};
const std::array<PieceType, 64> DUMB_MOVE_1 = {
B_ROOK, B_KNIGHT, B_BISHOP, B_QUEEN, B_KING, B_BISHOP, B_KNIGHT, B_ROOK,
B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN,
NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
NONE, W_PAWN, NONE, NONE, NONE, NONE, NONE, NONE,
NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
W_PAWN, NONE, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN,
W_ROOK, W_KNIGHT, W_BISHOP, W_QUEEN, W_KING, W_BISHOP, W_KNIGHT, W_ROOK
};
TEST_CASE("Test that dumb moves can be made.", "[dumb_move]"){
CHECK(dumb_move(Position::B2, Position::B5, DEFAULT_BOARD) == DUMB_MOVE_1);
}
TEST_CASE("Test convert method to go from X and Y to board position", "[pair_to_pos]"){
CHECK(pair_to_pos(std::make_pair(2, 3)) == Position::C4);
CHECK(pair_to_pos(std::make_pair(7, 0)) == Position::H1);
CHECK(pair_to_pos(std::make_pair(0, 0)) == Position::A1);
CHECK(pair_to_pos(std::make_pair(7, 7)) == Position::H8);
CHECK_THROWS(pair_to_pos(std::make_pair(8, 2)));
CHECK_THROWS(pair_to_pos(std::make_pair(-1, 1)));
}
TEST_CASE("Test convert method to go from a board position to an x and y", "[pos_to_pair]"){
CHECK(pos_to_pair(Position::A3) == std::make_pair(0, 2));
CHECK(pos_to_pair(Position::A4) == std::make_pair(0, 3));
CHECK(pos_to_pair(Position::B2) == std::make_pair(1, 1));
CHECK(pos_to_pair(Position::H8) == std::make_pair(7, 7));
}
TEST_CASE("Test what pieces may move where functon", "[get_possible_movers]"){
std::vector<Position> H1_possible_movers = {Position::H2, Position::G1};
CHECK(get_possible_movers(Position::H3, DEFAULT_BOARD) == H1_possible_movers);
}
TEST_CASE("Test where this piece may move to", "[get_possible_moves]"){
std::vector<Position> white_right_knight_possible_moves = {Position::H3, Position::F3};
std::vector<Position> black_A_pawn_possible_moves = {Position::A6,Position::A5};
CHECK(get_possible_moves(Position::G1, DEFAULT_BOARD) == white_right_knight_possible_moves);
CHECK(get_possible_moves(Position::A7, DEFAULT_BOARD) == black_A_pawn_possible_moves);
}
TEST_CASE("Test all possible and impossible moves", "[get_all_moves]"){
std::vector<Position> white_right_knight_all_moves = {Position::F3, Position::H3, Position::E2, Position::G1};
std::vector<Position> black_A_pawn_all_moves = {Position::A7, Position::A6, Position::B6, Position::A5};
std::vector<Position> black_F_bishop_all_moves = {Position:F8, Position::E7, Position::G7, Position::D6, Position::H6, Position::C5, Position::B4, Position::A3};
std::vector<Position> black_queen_all_moves = {Position::A8, Position::B8, Position::C8, Position::D8, Position::E8, Position::F8, Position::G8, Position::H8, Position::C7, Position::D7, Position::E7, Position::B6, Position::D6, Position::F6, Position::A5, Position::D5, Position::G5, Position::D4, Position::H4, Position::D3, Position::D2, Position::D1};
std::vector<Position> white_A_rook_all_moves = {Position::A8, Position::A7, Position::A6, Position::A5, Position::A4, Position::A3, Position::A2, Position::A1, Position::B1, Position::C1, Position::D1, Position::E1, Position::F1, Position::G1, Position::H1};
std::vector<Position> white_king_all_moves = {Position::D2, Position::E2, Position::F2, Position::D1, Position::E1, Position::F1};
std::vector<Position> black_king_all_moves = {Position::D8, Position::E8, Position::F8, Position::D7, Position::E7, Position::F7};
std::vector<Position> white_F_bishop_all_moves = {Position::A6, Position::B5, Position::C4, Position::D3, Position::H3, Position::E2, Position::G2, Position::F1};
std::vector<Position> white_queen_all_moves = {Position::D8, Position::D7, Position::D6, Position::D5, Position::H5, Position::A4, Position::D4, Position::G4, Position::B3, Position::D3, Position::F3, Position::C2, Position::D2, Position::E2, Position::A1, Position::B1, Position::C1, Position::D1, Position::E1, Position::F1, Position::G1, Position::H1};
std::vector<Position> left_black_knight_all_moves = {Position::B8, Position::D7, Position::A6, Position::C6};
std::vector<Position> black_H_rook_all_moves = {Position::A8, Position::B8, Position::C8, Position::D8, Position::E8, Position::F8, Position::G8, Position::H8, Position::H7, Position::H6, Position::H5, Position::H4, Position::H3, Position::H2, Position::H1};
CHECK(get_all_moves(Position::H8, DEFAULT_BOARD) == black_H_rook_all_moves);
CHECK(get_all_moves(Position::G1, DEFAULT_BOARD) == white_right_knight_all_moves);
CHECK(get_all_moves(Position::A7, DEFAULT_BOARD) == black_A_pawn_all_moves);
CHECK(get_all_moves(Position::F8, DEFAULT_BOARD) == black_F_bishop_all_moves);
CHECK(get_all_moves(Position::D8, DEFAULT_BOARD) == black_queen_all_moves);
CHECK(get_all_moves(Position::A1, DEFAULT_BOARD) == white_A_rook_all_moves);
CHECK(get_all_moves(Position::E1, DEFAULT_BOARD) == white_king_all_moves);
CHECK(get_all_moves(Position::D1, DEFAULT_BOARD) == white_queen_all_moves);
CHECK(get_all_moves(Position::B8, DEFAULT_BOARD) == left_black_knight_all_moves);
}