#define CATCH_CONFIG_MAIN #include "catch.hpp" #include #include // For some retarted reason, I need to implement the printing of pairs, otherwise in the test outputs they show up as {?} // Also override default printing for Positions so it prints the value (e.g. 32), then, in parenthasies, the location (e.g. A4). // Example: A4(32) namespace Catch { template<> struct StringMaker> { static std::string convert(std::pair const& p){ std::stringstream ss; ss << "{ " << p.first << ", " << p.second << " }"; return ss.str(); } }; template<> struct StringMaker { static std::string convert(Position const& p){ std::stringstream ss; ss << (int) p << "(" << POSITION_STRING[p] << ")"; return ss.str(); } }; // This prints all board comparisons in a readable fashion. Using the string name of the pieces, and newlines to seperate them. template<> struct StringMaker> { static std::string convert(std::array const& board){ std::stringstream ss; ss << "{" << std::endl; for (int i = 0; i < 8; ++i){ for (int j = 0; j < 8; ++j){ int index = (i*8)+j; ss << CHESS_CHARS[board[index]] << ", "; } ss << std::endl; } ss << "}" << std::endl; return ss.str(); } }; // This overrides vectors of positions. I want it to print a board with the positions that are selected so we can see a representation of what positions are selected. template<> struct StringMaker> { static std::string convert(std::vector const& poss){ std::stringstream ss; std::string files = " A B C D E F G H"; ss << "{ {" << std::endl; ss << files << std::endl; for (int i = 0; i < 8; ++i){ ss << 8-i << "|"; for (int j = 0; j < 8; ++j){ int index = (i*8)+j; bool part_of_poss = false; for (Position p : poss){ if (index == p) { part_of_poss = true; break; } } part_of_poss ? ss << "* " : ss << " "; } ss << "|" << 8-i; ss << std::endl; } ss << files << std::endl; ss << "}" << std::endl; ss << "," << std::endl; ss << "{ "; for (int pi = 0; pi < poss.size(); ++pi){ pi == poss.size()-1 ? ss << poss[pi] << "(" << POSITION_STRING[poss[pi]] << ") }" << std::endl : ss << poss[pi] << "(" << POSITION_STRING[poss[pi]] << "), "; } ss << "}" << std::endl; return ss.str(); } }; } const std::array TEST_MOVES = { W_QUEEN, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, B_KNIGHT }; const std::array DUMB_MOVE_1 = { B_ROOK, B_KNIGHT, B_BISHOP, B_QUEEN, B_KING, B_BISHOP, B_KNIGHT, B_ROOK, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, W_PAWN, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, W_PAWN, NONE, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_ROOK, W_KNIGHT, W_BISHOP, W_QUEEN, W_KING, W_BISHOP, W_KNIGHT, W_ROOK }; TEST_CASE("Test that dumb moves can be made.", "[dumb_move]"){ CHECK(dumb_move(Position::B2, Position::B5, DEFAULT_BOARD) == DUMB_MOVE_1); } TEST_CASE("Test convert method to go from X and Y to board position", "[pair_to_pos]"){ CHECK(pair_to_pos(std::make_pair(2, 3)) == Position::C4); CHECK(pair_to_pos(std::make_pair(7, 0)) == Position::H1); CHECK(pair_to_pos(std::make_pair(0, 0)) == Position::A1); CHECK(pair_to_pos(std::make_pair(7, 7)) == Position::H8); CHECK_THROWS(pair_to_pos(std::make_pair(8, 2))); CHECK_THROWS(pair_to_pos(std::make_pair(-1, 1))); } TEST_CASE("Test convert method to go from a board position to an x and y", "[pos_to_pair]"){ CHECK(pos_to_pair(Position::A3) == std::make_pair(0, 2)); CHECK(pos_to_pair(Position::A4) == std::make_pair(0, 3)); CHECK(pos_to_pair(Position::B2) == std::make_pair(1, 1)); CHECK(pos_to_pair(Position::H8) == std::make_pair(7, 7)); } TEST_CASE("Test what pieces may move where functon", "[get_possible_movers]"){ std::vector H1_possible_movers = {Position::H2, Position::G1}; CHECK(get_possible_movers(Position::H3, DEFAULT_BOARD) == H1_possible_movers); } TEST_CASE("Test where this piece may move to", "[get_possible_moves]"){ std::vector white_right_knight_possible_moves = {Position::H3, Position::F3}; std::vector black_A_pawn_possible_moves = {Position::A6,Position::A5}; CHECK(get_possible_moves(Position::G1, DEFAULT_BOARD) == white_right_knight_possible_moves); CHECK(get_possible_moves(Position::A7, DEFAULT_BOARD) == black_A_pawn_possible_moves); } TEST_CASE("Test all possible and impossible moves", "[get_all_moves]"){ std::vector white_right_knight_all_moves = {Position::F3, Position::H3, Position::E2, Position::G1}; std::vector black_A_pawn_all_moves = {Position::A7, Position::A6, Position::B6, Position::A5}; std::vector black_F_bishop_all_moves = {Position:F8, Position::E7, Position::G7, Position::D6, Position::H6, Position::C5, Position::B4, Position::A3}; std::vector black_queen_all_moves = {Position::A8, Position::B8, Position::C8, Position::D8, Position::E8, Position::F8, Position::G8, Position::H8, Position::C7, Position::D7, Position::E7, Position::B6, Position::D6, Position::F6, Position::A5, Position::D5, Position::G5, Position::D4, Position::H4, Position::D3, Position::D2, Position::D1}; std::vector white_A_rook_all_moves = {Position::A8, Position::A7, Position::A6, Position::A5, Position::A4, Position::A3, Position::A2, Position::A1, Position::B1, Position::C1, Position::D1, Position::E1, Position::F1, Position::G1, Position::H1}; std::vector white_king_all_moves = {Position::D2, Position::E2, Position::F2, Position::D1, Position::E1, Position::F1}; std::vector black_king_all_moves = {Position::D8, Position::E8, Position::F8, Position::D7, Position::E7, Position::F7}; std::vector white_F_bishop_all_moves = {Position::A6, Position::B5, Position::C4, Position::D3, Position::H3, Position::E2, Position::G2, Position::F1}; std::vector white_queen_all_moves = {Position::D8, Position::D7, Position::D6, Position::D5, Position::H5, Position::A4, Position::D4, Position::G4, Position::B3, Position::D3, Position::F3, Position::C2, Position::D2, Position::E2, Position::A1, Position::B1, Position::C1, Position::D1, Position::E1, Position::F1, Position::G1, Position::H1}; std::vector left_black_knight_all_moves = {Position::B8, Position::D7, Position::A6, Position::C6}; std::vector black_H_rook_all_moves = {Position::A8, Position::B8, Position::C8, Position::D8, Position::E8, Position::F8, Position::G8, Position::H8, Position::H7, Position::H6, Position::H5, Position::H4, Position::H3, Position::H2, Position::H1}; CHECK(get_all_moves(Position::H8, DEFAULT_BOARD) == black_H_rook_all_moves); CHECK(get_all_moves(Position::G1, DEFAULT_BOARD) == white_right_knight_all_moves); CHECK(get_all_moves(Position::A7, DEFAULT_BOARD) == black_A_pawn_all_moves); CHECK(get_all_moves(Position::F8, DEFAULT_BOARD) == black_F_bishop_all_moves); CHECK(get_all_moves(Position::D8, DEFAULT_BOARD) == black_queen_all_moves); CHECK(get_all_moves(Position::A1, DEFAULT_BOARD) == white_A_rook_all_moves); CHECK(get_all_moves(Position::E1, DEFAULT_BOARD) == white_king_all_moves); CHECK(get_all_moves(Position::D1, DEFAULT_BOARD) == white_queen_all_moves); CHECK(get_all_moves(Position::B8, DEFAULT_BOARD) == left_black_knight_all_moves); }