Use proper <hx> tags <h1> followed by <h2> etc.

master
Tait Hoyem 4 years ago
parent 48aa2fd155
commit e3de741da5

@ -9,7 +9,7 @@ My bomb generation didn't look quite right, and I for sure didn't quite get the
With a bit of internet research, I found what I was looking for.
I'll explain it all in one place for my own research purposes.
### Bomb Generation
## Bomb Generation
When I started this project I attempted to use a random bomb generator.
By this I mean on each square, before it gets generated, give it a one in 15 change of being a bomb.
@ -49,7 +49,7 @@ y = r // H
So that's that, we can put this in a big 'ol for loop and generate an arbitrary *n* number of bombs given a width and height of a Minesweeper board.
### Cascading Tile Revealing
## Cascading Tile Revealing
This one is hard to describe;
I am adapting this from [leetcode.com](https://leetcode.com/problems/minesweeper/).
@ -87,7 +87,7 @@ def reveal_square(x, y, board, alread_revealed):
This has no checks for valid squares, but it's the general idea.
This function returns an array of tile coordinates which should be revealed.
### Conclusion
## Conclusion
I wrote this because in the first place because I was writing my own Minesweeper game.
I hope that this helps you with getting the general idea of a Minesweeper game.

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