You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
tait.tech/2020-09-12-minesweeper.md

24 lines
888 B

---
title: "Minesweeper Bomb Generation And Tile Revealing"
layout: post
---
When I was creating a little Minesweeper game, I got confused at some points.
My bomb generation didn't look quite right, and I for sure didn't quite get the whole cascading tile reveal thing.
With a bit of internet research, I found what I was looking for.
I'll explain it all in one place for my own and others' purposes.
### Bomb Generation
When I started this project I attempted to use a random bomb generator.
By this I mean on each square, before it gets generated, give it a one in 15 change of being a bomb.
Personally, I'm not sure why this never looked right.
Something about the layout of the bombs did not mimic the classic Minesweeper game.
After looking at some open source Minesweeper examples, I found the following algorithms:
* `X = R % W`
* `Y = R // H`
Where % is a [modulo] operator