<?xml version="1.0" encoding="utf-8"?><feedxmlns="http://www.w3.org/2005/Atom"><generatoruri="https://jekyllrb.com/"version="4.1.1">Jekyll</generator><linkhref="/feed.xml"rel="self"type="application/atom+xml"/><linkhref="/"rel="alternate"type="text/html"/><updated>2020-09-14T01:24:42+00:00</updated><id>/feed.xml</id><entry><titletype="html">Minesweeper Bomb Generation And Tile Revealing</title><linkhref="/2020/09/12/minesweeper.html"rel="alternate"type="text/html"title="Minesweeper Bomb Generation And Tile Revealing"/><published>2020-09-12T00:00:00+00:00</published><updated>2020-09-12T00:00:00+00:00</updated><id>/2020/09/12/minesweeper</id><contenttype="html"xml:base="/2020/09/12/minesweeper.html"><p>When I was creating a little Minesweeper game, I got confused at some points. My bomb generation didn’t look quite right, and I for sure didn’t quite get the whole cascading tile reveal thing. With a bit of internet research, I found what I was looking for. I’ll explain it all in one place for my own research purposes.</p><h3 id="bomb-generation">Bomb Generation</h3><p>When I started this project I attempted to use a random bomb generator. By this I mean on each square, before it gets generated, give it a one in 15 change of being a bomb. Personally, I’m not sure why this never looked right. Something about the layout of the bombs did not mimic the classic Minesweeper game.</p><p>After looking at some open source Minesweeper examples, I started to get the idea. I wrote some mathematical statements describing the generation of bombs and how to get their x,y position from an appropriate number. For those non-mathy people, don’t leave just yet; there will be code equivalents to the math.</p><p>W and H are the width and height of the board respectively.</p><p><span class="katex-display"><span class="katex"><span class="katex-mathml"><math xmlns="http://www.w3.org/1998/Math/MathML"><semantics><mrow><mn mathvariant="italic">0</mn><mo>≤</mo><mi>r</mi><mo>≤</mo><mtext>W</mtext><mo>×</mo><mtext>H</mtext></mrow><annotation encoding="application/x-tex"> \it 0 \leq r \leq \text W \times \text H </annotation></semantics></math></span><span class="katex-html" aria-hidden="true"><span class="base"><span class="strut" style="height:0.8193em;vertical-align:-0.13597em;"></span><span class="mord"><span class="mord mathit">0</span><span class="mspace" style="margin-right:0.2777777777777778em;"></span><span class="mrel">≤</span><span class="mspace" style="margin-right:0.2777777777777778em;"></span><span class="mord mathit">r</span><span class="mspace" style="margin-right:0.2777777777777778em;"></span><span class="mrel">≤</span><span class="mspace" style="margin-right:0.2777777777777778em;"></span><span class="mord text"><span class="mord">W</span></span><span class="mspace" style="margin-right:0.2222222222222222em;"></span><span class="mbin">×</span><span class="mspace" style="margin-right:0.2222222222222222em;"></span><span class="mord text"><span class="mord">H</span></span></span></span></span></span></span><span class="katex-display"><span class="katex"><span class="katex-mathml"><math xmlns="http://www.w3.org/1998/Math/MathML"><semantics><m