You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

134 lines
3.7 KiB

#include <iostream>
#include <stdio.h>
#include <string>
#include "bitwise.h"
#include "constants.h"
#include "functions.h"
#include "color.hpp"
// See constants.h for CHESS_CHARS, and DEFAULT_BOARD
using namespace std;
void print_board(array<PieceType, 120> const& board){
for (int i = 2; i < 10; ++i){
cout << 10-i << " |";
for (int j = 1; j < 9; ++j){
int ix = (i*10) + j;
int piece = board[ix];
string piece_string = FANCY_CHESS_CHARS[piece];
string color = is_white(piece)?"White":"Black";
cout << color::rize(piece_string, color, "Default");
cout << " ";
}
cout << endl;
}
cout << "-------------------" << endl;
cout << " A B C D E F G H" << endl;
}
// TODO: allow algebraic notation.
int main(){
Color whos_turn = Color::WHITE;
array<PieceType, 120> my_board;
copy(DEFAULT_BOARD.begin(), DEFAULT_BOARD.end(),
my_board.begin());
vector<int> all_moves = {};
vector<string> all_moves_notation = {};
int en_passant_square = 0;
int castle_perms = 0xF;
bool reset_en_passant = false;
while (true){
all_moves = {};
all_moves_notation = {};
array<PieceType, 6> my_pieces = whos_turn==Color::WHITE?Pieces::WHITE:Pieces::BLACK;
// Gets all moves for color who's turn it is.
get_all_moves_for_pieces(my_pieces, &my_board, &all_moves, en_passant_square, castle_perms);
print_board(my_board);
// Gets a string from cin called input
string input;
getline(cin, input);
// Gets all moves and stores them in a notation list
// TODO make into own function
bool move_exec = false;
int move_to_exec = 0;
for (int move : all_moves){
string move_notation = to_notation(move, &my_board);
all_moves_notation.push_back(move_notation);
if (move_notation == input){
move_exec = true;
move_to_exec = move;
break;
}
}
// Quits
if (input == "q"){
break;
} else if (input == "l"){
cout << "Listing moves: \n";
for (string notation : all_moves_notation){
cout << notation << " ";
}
cout << endl;
continue;
}
// If the input did not match any legal move.
if (!move_exec){
cout << "Invalid move!" << std::endl;
cout << "These are the only valid moves: ";
for (string notation : all_moves_notation){
cout << notation << " ";
}
cout << endl;
continue;
// If the input did match a legal move.
} else {
int moving_from_pos = get_from_sq(move_to_exec);
int moving_piece = my_board[moving_from_pos];
// Depending on move, change castle perms, or en_passant square
if (get_pawn_st_flag(move_to_exec) == 1){
int en_pass_offset = whos_turn==Color::WHITE?10:-10;
en_passant_square = get_to_sq(move_to_exec)+en_pass_offset;
reset_en_passant = false;
}
if (moving_piece == W_ROOK){
if (moving_from_pos == Position::A1 &&
(castle_perms & CastlePerms::WQS == 1)){
castle_perms - CastlePerms::WQS;
} else if (moving_from_pos == Position::H1 &&
(castle_perms & CastlePerms::WKS == 1)){
castle_perms - CastlePerms::WKS;
}
} else if (moving_piece == B_ROOK){
if (moving_from_pos == Position::H8 &&
(castle_perms & CastlePerms::BKS == 1)){
castle_perms - CastlePerms::BKS;
} else if (moving_from_pos == Position::A8 &&
(castle_perms & CastlePerms::BQS == 1)){
castle_perms - CastlePerms::BQS;
}
}
// This will keep the en passant sqaure for one whole turn.
if (reset_en_passant){
en_passant_square = 0;
reset_en_passant = false;
}
if (en_passant_square != 0){
cout << "En passant move at: " << POSITION_STRING[en_passant_square] << endl;
reset_en_passant = true;
}
// This reverses the whos_turn variable.
// and runs the move on the my_board variable.
my_board = dumb_move(move_to_exec, my_board);
whos_turn = rev_color(whos_turn);
}
}
return 0;
}