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#include <unordered_set>
#include <constants.h>
/// This is for possible moves on a default board
const std::unordered_set<Position> DEFAULT_B_A_PAWN_POSSIBLE_MOVES = {
A6, A5
};
const std::unordered_set<Position> DEFAULT_W_A_PAWN_POSSIBLE_MOVES = {
A3, A4
};
const std::unordered_set<Position> DEFAULT_W_R_KNIGHT_POSSIBLE_MOVES = {
H3, F3
};
// EMPTY
const std::unordered_set<Position> DEFAULT_W_R_ROOK_POSSIBLE_MOVES = {};
// END of default selections
const Position KNIGHT_BLOCKED1_POS = B8;
const std::array<PieceType, 64> KNIGHT_BLOCKED1_BOARD = {
NONE, B_KNIGHT, NONE, NONE, NONE, NONE, NONE, NONE,
NONE, NONE, NONE, B_PAWN, NONE, NONE, NONE, NONE,
NONE, NONE, W_PAWN, NONE, NONE, NONE, NONE, NONE,
NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE
};
// Should NOT inclde D7
const std::unordered_set<Position> KNIGHT_BLOCKED1_MOVES = {
A6, C6
};
const Position BISHOP_BLOCKED1_POS = D5;
const std::array<PieceType, 64> BISHOP_BLOCKED1_BOARD = {
NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
NONE, B_QUEEN, NONE , B_PAWN , NONE, W_KING, NONE, NONE,
NONE, NONE , NONE , NONE , NONE, NONE, NONE, NONE,
NONE, NONE , W_ROOK, W_BISHOP, NONE, NONE, NONE, NONE,
NONE, NONE , NONE , NONE , NONE, NONE, NONE, NONE,
NONE, NONE , NONE , NONE , NONE, B_KING, NONE, NONE,
NONE, NONE , NONE , NONE , NONE, NONE, NONE, NONE,
NONE, NONE , NONE , NONE , NONE, NONE, NONE, NONE
};
// Should NOT include A8, H8, G2, or H1
const std::unordered_set<Position> BISHOP_BLOCKED1_MOVES = {
B7,
C6,E6,
C4,E4,
B3,F3,
A2
};
// Should NOT include B2 (black queen) as it is obstructed by the bishop on D5
const std::unordered_set<Position> BISHOP_BLOCKED1_CAN_MOVE_TO_B_KING = {
D5
};
const Position BISHOP_BLOCKED1_KING_POS = F3;
const Position ROOK_BLOCKED1_POS = B7;
const std::array<PieceType, 64> ROOK_BLOCKED1_BOARD = {
NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
NONE, W_ROOK, NONE , B_PAWN , NONE, B_KING, NONE, NONE,
NONE, NONE , NONE , NONE , NONE, NONE, NONE, NONE,
NONE, NONE , B_BISHOP, NONE, NONE, NONE, NONE, NONE,
NONE, NONE , NONE , NONE , NONE, NONE, NONE, NONE,
NONE, W_KING , NONE , NONE , NONE, NONE, NONE, NONE,
NONE, NONE , NONE , NONE , NONE, NONE, NONE, NONE,
NONE, NONE , NONE , NONE , NONE, NONE, NONE, NONE
};
// Should NOT include E-H2 or B3-1
const std::unordered_set<Position> ROOK_BLOCKED1_MOVES = {
B8,
A7, C7, D7,
B6,B5,B4
};