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#include "constants.h"
#include <string>
#include <vector>
#include <utility>
#include <vector>
#include <math.h>
// Returns a list of positions with PieceType pt
int get_pos_of(PieceType pt, const std::array<PieceType, 120>& board);
std::vector<int> get_poss_of(PieceType pt, const std::array<PieceType, 120>& board);
// Convert a Position number into a pair of x y coordiinates
std::pair<int, int> pos_to_pair(Position pn);
// Check if int is a valid position in enum of Position
// Allow ints, and pairs to be checked.
bool is_valid_position(int pos);
// Returns rank enum value for given pos
Rank get_rank(int pos);
// Checks if given piece matches a certain color.
bool is_white(int pt);
bool is_black(int pt);
Color get_color(int pn, const std::array<PieceType, 120>& board);
Color get_color(PieceType pt);
// NO_COLOR returns NO_COLOR
// WHITE returns BLACK
// BLACK returns WHITE
Color rev_color(Color c);
PieceType rev_color(PieceType pt);
// Get all positions of pieces which can move to this square
// This may require helper functions for each individual peice.
// TODO rename to something less stupid.
void get_possible_movers(Position pn, const std::array<PieceType, 120>& pt ,std::vector<int>& moves);
// Get all possible moved for piece in Position pn.
// This may require helper functions for each individual piece.
void get_possible_moves(Position pn, const std::array<PieceType, 120>& pt, std::vector<int>& moves);
// This functions removes moves that put your own king in check.
void filter_checked_moves(int pos, const std::array<PieceType, 120>& board, std::vector<int>& moves);
// This function is like get_all_moves, except it doesn't check pos and base the piecetype on that,
// ... but instead acts as if the PieceType pt is on pos, and returns possible move sbased on that.
void get_all_moves_as_if(int pos, PieceType pt, const std::array<PieceType, 120>& board, std::vector<int>& moves, bool recursvie=true, int en_passant=Position::NA, int castle_perms=0);
// Get all moves for piece in Position pn.
void get_all_moves(int pos, const std::array<PieceType, 120>& pt, std::vector<int>& moves, bool recursive=true, int en_passant=Position::NA, int castle_perms=0);
std::vector<int> get_all_moves(int pos, const std::array<PieceType, 120>& board, bool recursive=true, int en_passant=Position::NA, int castle_perms=0);
// Dumb function to do board moves.
// Does not check if move is valid, just does it.
void dumb_move(int move, const std::array<PieceType, 120>& board, std::array<PieceType, 120>& new_board);
std::array<PieceType, 120> dumb_move(int move, const std::array<PieceType, 120>& board);
// Decides if piece pt in position pos is/would be (theoretichally) in check
bool would_be_attacked(int pos, PieceType pt, const std::array<PieceType, 120>& board);
bool is_attacked(int pos, const std::array<PieceType, 120>& board);
bool king_checked(const std::array<PieceType, 120>& board, Color king_color);
// Convert move (and board becuase notation needs more info than the move itself)
// ...into algbraic notation.
std::string to_notation(int move, const std::array<PieceType, 120>& board);
// These functions are just for printing (for now) so they are not included in the tests.
void get_all_moves_for_pieces(std::array<PieceType, 6> pieces, const std::array<PieceType, 120>& board, std::vector<int>& moves, int en_passant=0, int castle_perms=0);
void remove_chars_from_string(std::string &std, std::string to_remove);