#define CATCH_CONFIG_MAIN #include "catch.hpp" #include #include // For some retarted reason, I need to implement the printing of pairs, otherwise in the test outputs they show up as {?} // Also override default printing for Positions so it prints the value (e.g. 32), then, in parenthasies, the location (e.g. A4). // Example: A4(32) namespace Catch { template<> struct StringMaker> { static std::string convert(std::pair const& p){ std::stringstream ss; ss << "{ " << p.first << ", " << p.second << " }"; return ss.str(); } }; template<> struct StringMaker { static std::string convert(Position const& p){ std::stringstream ss; ss << (int) p << "(" << POSITION_STRING[p] << ")"; return ss.str(); } }; // This prints all board comparisons in a readable fashion. Using the string name of the pieces, and newlines to seperate them. template<> struct StringMaker> { static std::string convert(std::array const& board){ std::stringstream ss; ss << "{" << std::endl; for (int i = 0; i < 8; ++i){ for (int j = 0; j < 8; ++j){ int index = (i*8)+j; ss << CHESS_CHARS[board[index]] << ", "; } ss << std::endl; } ss << "}" << std::endl; return ss.str(); } }; } const std::array DUMB_MOVE_1 = { B_ROOK, B_KNIGHT, B_BISHOP, B_QUEEN, B_KING, B_BISHOP, B_KNIGHT, B_ROOK, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, W_PAWN, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, W_PAWN, NONE, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_ROOK, W_KNIGHT, W_BISHOP, W_QUEEN, W_KING, W_BISHOP, W_KNIGHT, W_ROOK }; TEST_CASE("Test that dumb moves can be made.", "[dumb_move]"){ CHECK(dumb_move(Position::B2, Position::B5, DEFAULT_BOARD) == DUMB_MOVE_1); } TEST_CASE("Test convert method to go from X and Y to board position", "[pair_to_pos]"){ CHECK(pair_to_pos(std::make_pair(2, 3)) == Position::C4); CHECK(pair_to_pos(std::make_pair(7, 0)) == Position::H1); CHECK(pair_to_pos(std::make_pair(0, 0)) == Position::A1); CHECK(pair_to_pos(std::make_pair(7, 7)) == Position::H8); CHECK_THROWS(pair_to_pos(std::make_pair(8, 2))); CHECK_THROWS(pair_to_pos(std::make_pair(-1, 1))); } TEST_CASE("Test convert method to go from a board position to an x and y", "[pos_to_pair]"){ CHECK(pos_to_pair(Position::A3) == std::make_pair(0, 2)); CHECK(pos_to_pair(Position::A4) == std::make_pair(0, 3)); CHECK(pos_to_pair(Position::B2) == std::make_pair(1, 1)); CHECK(pos_to_pair(Position::H8) == std::make_pair(7, 7)); } TEST_CASE("Test what pieces may move where functon", "[get_possible_movers]"){ std::vector H1_possible_movers = {Position::G1, Position::G2}; CHECK(get_possible_movers(Position::H3, DEFAULT_BOARD) == H1_possible_movers); } TEST_CASE("Test where this piece may move to", "[get_possible_moves]"){ std::vector black_right_knight_possible_moves = {Position::H3, Position::F3}; std::vector white_a_pawn_possible_moves = {Position::A6}; CHECK(get_possible_moves(Position::G1, DEFAULT_BOARD) == black_right_knight_possible_moves); CHECK(get_possible_moves(Position::A7, DEFAULT_BOARD) == white_a_pawn_possible_moves); }