#ifndef BITWISE_H #define BITWISE_H // Using macros for ease of use, can also use inline functons, but I don't see the point. /* * From (Position): 6 bits (2^6 == 64) possibilities * To (Position): same as above * Captured piece, if any: 4 bits (16) possibilities * Promoted to, if any: 4 bits (16) possibilities * en passant flag: 1 bit * pawn starting move flag: 1 bit * castle move flag: 1 bit * * 0000 0000 0000 0000 0011 1111 -> From square position (0x3F) * 0000 0000 0000 1111 1100 0000 -> To square position (>> 6 0xFB) * 0000 0000 1111 0000 0000 0000 -> captured piece, if any (>> 12 0xF) * 0000 1111 0000 0000 0000 0000 -> if prmoted, what to? (>> 16 0xF) * 0001 0000 0000 0000 0000 0000 -> en passant (0x100000) * 0010 0000 0000 0000 0000 0000 -> pawn starting move (0x200000) * 0100 0000 0000 0000 0000 0000 -> castle move (0x400000) * */ #define FROMSQ(m) ((m) & 0x3f) #define TOSQ(m) ((m>>6) & 0x3f) #endif