#ifndef BITWISE_H #define BITWISE_H #include "constants.h" #include // Using macros for ease of use, can also use functons, but I don't see the point. /* * From (Position): 7 bits (2^7 == 128) possibilities * To (Position): same as above * Captured piece, if any: 4 bits (16) possibilities * Promoted to, if any: 4 bits (16) possibilities * en passant flag: 1 bit * pawn starting move flag: 1 bit * castle move flag: 1 bit * * 0000 0000 0000 0000 0000 0111 1111 -> From square position (& 0x7F) * 0000 0000 0000 0011 1111 1000 0000 -> To square position (>> 7 & 0x7F) * 0000 0000 0011 1100 0000 0000 0000 -> captured piece, if any (>> 14 & 0xF) * 0000 0011 1100 0000 0000 0000 0000 -> if prmoted, what to? (>> 18 & 0xF) * 0000 0100 0000 0000 0000 0000 0000 -> en passant (& 0x400000) * 0000 1000 0000 0000 0000 0000 0000 -> pawn starting move (& 0x800000) * 0001 0000 0000 0000 0000 0000 0000 -> castle move (& 0x1000000) * */ /* OLD, DO NOT USE #define FROMSQ(m) ((m) & 0x3f) #define TOSQ(m) ((m>>6) & 0x3f) #define CAPT(m) ((m>>12) & 0xf ) #define PROM(m) ((m>>16) & 0xf ) #define ENPASS(m) ((m>>20) & 0x1 ) #define PAWNST(m) ((m>>21) & 0x1 ) #define CAST(m) ((m>>22) & 0x1 ) */ // Redefine as functions for fun :shrug: inline int get_from_sq(int mv){ return (mv & 0x7f); } inline int get_to_sq(int mv){ return ((mv >> 7) & 0x7f); } inline int get_captured_pc(int mv){ return ((mv >> 14) & 0xf); } inline int get_promoted_to_pc(int mv){ return ((mv >> 18) & 0xf); } inline int get_en_pass_flag(int mv){ return ((mv >> 22) & 0x1); } inline int get_pawn_st_flag(int mv){ return ((mv >> 23) & 0x1); } inline int get_castle_flag(int mv){ return ((mv >> 24) & 0x1); } inline bool is_valid_position(int position){ return DEFAULT_BOARD[position] != PieceType::INV; } inline int set_to_sq(int sq, int base){ return base + (sq << 7); } inline int set_to_sq(int sq){ return (sq << 7); } inline int make_move(int from){ return from; } inline int make_move(int from, int to){ return from + (to << 7); } inline int make_move(int from, int to, PieceType captured){ return from + (to << 7) + ((int) captured << 14); } inline int make_move(int from, int to, PieceType captured, PieceType promotion){ return from + (to << 7) + ((int) captured << 14) + ((int) promotion << 18); } inline int make_move(int from, int to, PieceType captured, PieceType promotion, int en_passant){ return from + (to << 7) + ((int) captured << 14) + ((int) promotion << 18) + (en_passant << 22); } inline int make_move(int from, int to, PieceType captured, PieceType promotion, int en_passant, int pawn_start){ return from + (to << 7) + ((int) captured << 14) + ((int) promotion << 18) + (en_passant << 22) + (pawn_start << 23); } inline int make_move(int from, int to, PieceType captured, PieceType promotion, int en_passant, int pawn_start, int castle_move){ return from + (to << 7) + ((int) captured << 14) + ((int) promotion << 18) + (en_passant << 22) + (pawn_start << 23) + (castle_move << 24); } #endif