#include #include const int W_QUEEN_POS = E4; const std::array W_QUEEN_BOARD = { INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, W_QUEEN, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV }; const std::array W_QUEEN_BOARD_BLOCKED = { INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, B_PAWN, W_PAWN, B_PAWN, NONE, NONE, INV, INV, NONE, NONE, NONE, W_KNIGHT, W_QUEEN, B_PAWN, NONE, NONE, INV, INV, NONE, NONE, NONE, B_QUEEN, B_KNIGHT, W_PAWN, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV }; const std::vector W_QUEEN_ALL_MOVES = { D4, C4, B4, A4, E5, E6, E7, E8, F4, G4, H4, E3, E2, E1, D5, C6, B7, A8, F5, G6, H7, D3, C2, B1, F3, G2, H1 }; const int W_BISHOP_POS = D4; const std::array W_BISHOP_BOARD = { INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, W_BISHOP, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV }; const std::vector W_BISHOP_ALL_MOVES = { C5, B6, A7, E5, F6, G7, H8, C3, B2, A1, E3, F2, G1 }; const int W_KNIGHT_POS = D5; const std::array W_KNIGHT_BOARD = { INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, W_KNIGHT, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV }; const int W_KNIGHT_SIDE1_POS = B7; const std::array W_KNIGHT_SIDE1_BOARD = { INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, W_KNIGHT, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV }; const std::vector W_KNIGHT_SIDE1_ALL_MOVES = { D8, D6, A5, C5 }; const std::vector W_KNIGHT_ALL_MOVES = { B6, C7, E7, F6, B4, F4, C3, E3 }; const int W_ROOK_POS = E5; const std::array W_ROOK_BOARD = { INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, W_ROOK, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV }; const std::vector W_ROOK_ALL_MOVES = { D5, C5, B5, A5, E6, E7, E8, F5, G5, H5, E4, E3, E2, E1 }; const int W_KING_POS = C4; const std::array W_KING_BOARD = { INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, W_KING, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV }; const int W_KING_SIDE1_POS = A8; const std::array W_KING_SIDE1_BOARD = { INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, W_KING, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV }; const std::vector W_KING_SIDE1_ALL_MOVES = { A7,B7, B8 }; const std::vector W_KING_ALL_MOVES = { B5, C5, D5, B3, C3, D3, D4, B4 }; const int W_PAWN_POS = F4; const std::array W_PAWN_BOARD = { INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, W_PAWN, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV }; const std::vector W_PAWN_ALL_MOVES = { F5 }; const int W_PAWN_SIDE1_POS = A8; const std::array W_PAWN_SIDE1_BOARD = { INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, W_PAWN, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV }; const std::vector W_PAWN_SIDE1_ALL_MOVES;