#include #include const int B_QUEEN_POS = E4; const std::array B_QUEEN_BOARD = { INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, B_QUEEN, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV }; const std::vector B_QUEEN_ALL_MOVES = { D4, C4, B4, A4, E5, E6, E7, E8, F4, G4, H4, E3, E2, E1, D5, C6, B7, A8, F5, G6, H7, D3, C2, B1, F3, G2, H1 }; const int B_BISHOP_POS = D4; const std::array B_BISHOP_BOARD = { INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, B_BISHOP, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV }; const std::vector B_BISHOP_ALL_MOVES = { C5, B6, A7, E5, F6, G7, H8, C3, B2, A1, E3, F2, G1 }; const int B_KNIGHT_POS = D5; const std::array B_KNIGHT_BOARD = { INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, B_KNIGHT, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV }; const std::vector B_KNIGHT_ALL_MOVES = { B6, C7, E7, F6, B4, F4, C3, E3 }; const int B_ROOK_POS = E5; const std::array B_ROOK_BOARD = { INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, B_ROOK, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV }; const std::vector B_ROOK_ALL_MOVES = { D5, C5, B5, A5, E6, E7, E8, F5, G5, H5, E4, E3, E2, E1 }; const int B_KING_POS = C4; const std::array B_KING_BOARD = { INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, B_KING, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV }; const std::vector B_KING_ALL_MOVES = { B5, C5, D5, B3, C3, D3, D4, B4 }; const int B_PAWN_POS = F4; const std::array B_PAWN_BOARD = { INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, B_PAWN, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV }; const std::vector B_PAWN_ALL_MOVES = { F3 }; const int B_KNIGHT_SIDE1_POS = B7; const std::array B_KNIGHT_SIDE1_BOARD = { INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, B_KNIGHT, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV }; const std::vector B_KNIGHT_SIDE1_ALL_MOVES = { D8, D6, A5, C5 }; const int B_KING_SIDE1_POS = A8; const std::array B_KING_SIDE1_BOARD = { INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, B_KING, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV }; const std::vector B_KING_SIDE1_ALL_MOVES = { A7,B7,B8 }; const int B_PAWN_SIDE1_POS = A7; const std::array B_PAWN_SIDE1_BOARD = { INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, B_PAWN, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV, INV }; const std::vector B_PAWN_SIDE1_ALL_MOVES = { A6, A5 };