Justin's style of coding CHESS

master
gitJustin86 5 years ago
parent e66faca3b4
commit d9bffd8d2c

@ -0,0 +1,4 @@
default: build
build:
g++ -o main.out main.cpp -std=c++11

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class Bishop
{
public:
double points = 3;
bool status;
bool white = true;
static std::string piece() { return "B"; }
std::string player()
{
if (white == true) { return "w"; }
else { return "b"; }
}
};

@ -0,0 +1,14 @@
class King
{
public:
double points = 0;
bool status;
bool white = true;
static std::string piece() { return "K"; }
std::string player()
{
if (white == true) { return "w"; }
else { return "b"; }
}
};

@ -0,0 +1,14 @@
class Knight
{
public:
double points = 3;
bool status;
bool white = true;
static std::string piece() { return "K"; }
std::string player()
{
if (white == true) { return "w"; }
else { return "b"; }
}
};

@ -0,0 +1,14 @@
class Pawn
{
public:
double points = 1;
bool status;
bool white = true;
static std::string piece() { return "P"; }
std::string player()
{
if (white == true) { return "w"; }
else { return "b"; }
}
};

@ -0,0 +1,14 @@
class Queen
{
public:
double points = 9;
bool status;
bool white = true;
static std::string piece() { return "Q"; }
std::string player()
{
if (white == true) { return "w"; }
else { return "b"; }
}
};

@ -0,0 +1,14 @@
class Rook
{
public:
double points = 5;
bool status;
bool white = true;
static std::string piece() { return "R"; }
std::string player()
{
if (white == true) { return "w"; }
else { return "b"; }
}
};

@ -1,38 +1,141 @@
#include <iostream>
#include <stdio.h>
#include <string>
#include "chessPieces/rook.cpp"
#include "chessPieces/knight.cpp"
#include "chessPieces/bishop.cpp"
#include "chessPieces/queen.cpp"
#include "chessPieces/king.cpp"
#include "chessPieces/pawn.cpp"
using namespace std;
enum Spaces {
A8, B8, C8, D8, E8, F8, G8, H8, A7, B7, C7, D7, E7, F7, G7, H7, A6, B6, C6, D6, E6, F6, G6, H6, A5, B5, C5, D5, E5, F5, G5, H5, A4, B4, C4, D4, E4, F4, G4, H4, A3, B3, C3, D3, E3, F3, G3, H3, A2, B2, C2, D2, E2, F2, G2, H2, A1, B1, C1, D1, E1, F1, G1, H1
class Chess
{
int board[64] = {0,1,0,1,0,1,0,1,
1,0,1,0,1,0,1,0,
0,1,0,1,0,1,0,1,
1,0,1,0,1,0,1,0,
0,1,0,1,0,1,0,1,
1,0,1,0,1,0,1,0,
0,1,0,1,0,1,0,1,
1,0,1,0,1,0,1,0};
public:
string square(int x, string piece, string player)
{
if (board[x] == 1)
{
return "B-"+ player + piece +" ";
}
else
{
return "W-"+ player + piece +" ";
}
}
};
enum Piece {
NONE,
W_KING, W_QUEEN, W_ROOK, W_BISHOP, W_KNIGHT, W_PAWN,
B_KING, B_QUEEN, B_ROOK, B_BISHOP, B_KNIGHT, B_PAWN
};
int main()
{
Chess chs;
Rook rb1, rb2;
rb1.white = false;
rb2.white = false;
Knight kb1, kb2;
kb1.white = false;
kb2.white = false;
Bishop bb1, bb2;
bb1.white = false;
bb2.white = false;
Queen Qb;
Qb.white = false;
King Kb;
Kb.white = false;
Pawn pb1,pb2,pb3,pb4,pb5,pb6,pb7,pb8;
pb1.white = false;
pb2.white = false;
pb3.white = false;
pb4.white = false;
pb5.white = false;
pb6.white = false;
pb7.white = false;
pb8.white = false;
Rook rw1, rw2;
rw1.white = true;
rw2.white = true;
Knight kw1, kw2;
kw1.white = true;
kw2.white = true;
Bishop bw1, bw2;
bw1.white = true;
bw2.white = true;
Queen Qw;
Qw.white = true;
King Kw;
Kw.white = true;
Pawn pw1,pw2,pw3,pw4,pw5,pw6,pw7,pw8;
pw1.white = true;
pw2.white = true;
pw3.white = true;
pw4.white = true;
pw5.white = true;
pw6.white = true;
pw7.white = true;
pw8.white = true;
for (int i = 0; i < 8; ++i)
{
for (int j = 0; j < 8; ++j)
{
int sqNum = (8 * i) + j;
if (sqNum == 0) { cout << chs.square(sqNum, rb1.player(), rb1.piece()); }
else if (sqNum == 1) { cout << chs.square(sqNum, kb1.player(), kb1.piece()); }
else if (sqNum == 2) { cout << chs.square(sqNum, bb1.player(), bb1.piece()); }
else if (sqNum == 3) { cout << chs.square(sqNum, Qb.player() , Qb.piece()); }
else if (sqNum == 4) { cout << chs.square(sqNum, Kb.player() , Kb.piece()); }
else if (sqNum == 5) { cout << chs.square(sqNum, bb2.player(), bb2.piece()); }
else if (sqNum == 6) { cout << chs.square(sqNum, kb2.player(), kb2.piece()); }
else if (sqNum == 7) { cout << chs.square(sqNum, rb2.player(), rb2.piece()); }
else if (sqNum == 8) { cout << chs.square(sqNum, pb1.player(), pb1.piece()); }
else if (sqNum == 9) { cout << chs.square(sqNum, pb2.player(), pb2.piece()); }
else if (sqNum == 10) { cout << chs.square(sqNum, pb3.player(), pb3.piece()); }
else if (sqNum == 11) { cout << chs.square(sqNum, pb4.player(), pb4.piece()); }
else if (sqNum == 12) { cout << chs.square(sqNum, pb5.player(), pb5.piece()); }
else if (sqNum == 13) { cout << chs.square(sqNum, pb6.player(), pb6.piece()); }
else if (sqNum == 14) { cout << chs.square(sqNum, pb7.player(), pb7.piece()); }
else if (sqNum == 15) { cout << chs.square(sqNum, pb8.player(), pb8.piece()); }
else if (sqNum == 63) { cout << chs.square(sqNum, rw1.player(), rw1.piece()); }
else if (sqNum == 62) { cout << chs.square(sqNum, kw1.player(), kw1.piece()); }
else if (sqNum == 61) { cout << chs.square(sqNum, bw1.player(), bw1.piece()); }
else if (sqNum == 59) { cout << chs.square(sqNum, Qw.player() , Qw.piece()); }
else if (sqNum == 60) { cout << chs.square(sqNum, Kw.player() , Kw.piece()); }
else if (sqNum == 58) { cout << chs.square(sqNum, bw2.player(), bw2.piece()); }
else if (sqNum == 57) { cout << chs.square(sqNum, kw2.player(), kw2.piece()); }
else if (sqNum == 56) { cout << chs.square(sqNum, rw2.player(), rw2.piece()); }
else if (sqNum == 55) { cout << chs.square(sqNum, pw1.player(), pw1.piece()); }
else if (sqNum == 54) { cout << chs.square(sqNum, pw2.player(), pw2.piece()); }
else if (sqNum == 53) { cout << chs.square(sqNum, pw3.player(), pw3.piece()); }
else if (sqNum == 52) { cout << chs.square(sqNum, pw4.player(), pw4.piece()); }
else if (sqNum == 51) { cout << chs.square(sqNum, pw5.player(), pw5.piece()); }
else if (sqNum == 50) { cout << chs.square(sqNum, pw6.player(), pw6.piece()); }
else if (sqNum == 49) { cout << chs.square(sqNum, pw7.player(), pw7.piece()); }
else if (sqNum == 48) { cout << chs.square(sqNum, pw8.player(), pw8.piece()); }
else { cout << chs.square(sqNum, " ", " "); }
}
cout << endl;
}
int main(){
int board[64] = {
Piece::W_ROOK, Piece::W_KNIGHT, Piece::W_BISHOP, Piece::W_QUEEN, Piece::W_KING, Piece::W_BISHOP, Piece::W_KNIGHT, B_ROOK,
Piece::W_PAWN, Piece::W_PAWN, Piece::W_PAWN, Piece::W_PAWN, Piece::W_PAWN, Piece::W_PAWN, Piece::W_PAWN, Piece::W_PAWN,
Piece::NONE, Piece::NONE, Piece::NONE, Piece::NONE, Piece::NONE, Piece::NONE, Piece::NONE, Piece::NONE,
Piece::NONE, Piece::NONE, Piece::NONE, Piece::NONE, Piece::NONE, Piece::NONE, Piece::NONE, Piece::NONE,
Piece::NONE, Piece::NONE, Piece::NONE, Piece::NONE, Piece::NONE, Piece::NONE, Piece::NONE, Piece::NONE,
Piece::NONE, Piece::NONE, Piece::NONE, Piece::NONE, Piece::NONE, Piece::NONE, Piece::NONE, Piece::NONE,
Piece::B_PAWN, Piece::B_PAWN, Piece::B_PAWN, Piece::B_PAWN, Piece::B_PAWN, Piece::B_PAWN, Piece::B_PAWN, Piece::B_PAWN,
Piece::B_ROOK, Piece::B_KNIGHT, Piece::B_BISHOP, Piece::B_QUEEN, Piece::B_KING, Piece::B_BISHOP, Piece::B_KNIGHT, Piece::B_ROOK,
};
for (int i = 0; i < 8; ++i){
for (int j = 0; j < 8; ++j){
int bx = (i * 8) +j;
cout << hex << board[bx];
}
cout << endl;
}
return 0;
return 0;
}

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