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@ -128,8 +128,9 @@ void filter_checked_moves(PieceType pt, std::array<PieceType, 120> *board, std::
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PieceType my_king = is_white(pt)?PieceType::W_KING:PieceType::B_KING;
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int my_king_pos = get_pos_of(my_king, board);
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int attackers = 0;
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std::cout << "PC: " << FANCY_CHESS_CHARS[pt] << "\nPos: " << my_king_pos << std::endl;
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for (auto p_pn= pns->begin(); p_pn!=pns->end();){
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if (get_castle_flag(*p_pn)){
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if (get_castle_flag(*p_pn) == 1){
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// If moved left
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// B1 - A1 = -1
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// A1 - B1 = +1
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@ -158,10 +159,13 @@ void filter_checked_moves(PieceType pt, std::array<PieceType, 120> *board, std::
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// This is for when the king is the same piece that is moving.
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// If this is the case, reset to king position to the new position given by the get_to_sq() of the move.
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if (pt == my_king){
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std::cout << "King move!" << std::endl;
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my_king_pos = get_to_sq(*p_pn);
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}
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std::cout << "Is " << POSITION_STRING[my_king_pos] << " in check?" <<std::endl;
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if (is_checked(my_king_pos, moved_board)){
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std::cout << "...yes :)" << std::endl;
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p_pn = pns->erase(p_pn);
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} else {
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++p_pn;
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@ -379,14 +383,18 @@ std::string to_notation(int move, std::array<PieceType, 120> *board){
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void get_all_white_moves(std::array<PieceType, 120> *board, std::vector<int> *moves){
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for (PieceType pt : Pieces::WHITE){
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for (int pos_of : get_poss_of(pt, board)){
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get_all_moves_as_if(pos_of, pt, board, moves);
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std::vector<int> local_moves = {};
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get_all_moves_as_if(pos_of, pt, board, &local_moves);
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moves->insert(moves->end(), local_moves.begin(), local_moves.end());
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}
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}
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}
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void get_all_black_moves(std::array<PieceType, 120> *board, std::vector<int> *moves){
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for (PieceType pt : Pieces::BLACK){
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for (int pos_of : get_poss_of(pt, board)){
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get_all_moves_as_if(pos_of, pt, board, moves);
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std::vector<int> local_moves = {};
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get_all_moves_as_if(pos_of, pt, board, &local_moves);
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moves->insert(moves->end(), local_moves.begin(), local_moves.end());
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}
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}
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}
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