Remove unecessary options

master
Tait Hoyem 5 years ago
parent e8c884f5a8
commit 7f489bbc33

@ -49,7 +49,7 @@ void _king_add_if_not_blocked(int pos, int from, std::vector<int> *pns, std::arr
if (_xy_is_color(pos, board, color_of_piece)){
*is_not_blocked = false;
} else if (_xy_is_color(pos, board, color_of_opposite)){
pns->push_back(make_move(from, pos, (*board)[pos], PieceType::NONE, 0, 0, castle_flag));
pns->push_back(make_move(from, pos, (*board)[pos], PieceType::NONE));
*is_not_blocked = false;
} else {
pns->push_back(make_move(from, pos, (*board)[pos], PieceType::NONE, 0, 0, castle_flag));
@ -194,6 +194,8 @@ void _get_all_moves_king(int pos, std::vector<int> *pns, std::array<PieceType, 1
if (pc == Color::WHITE){
_king_add_if_not_blocked(pos+1, pos, pns, board, pc, rc, right_castle, 0);
_king_add_if_not_blocked(pos-1, pos, pns, board, pc, rc, left_castle, 0);
// THe right castle doesn't need to know if pos-/+ something is blank, because there is only
// ... 2 blank squares between the king and the rook.
if (castle_perms & CastlePerms::WKS){
_king_add_if_not_blocked(pos+2, pos, pns, board, pc, rc, right_castle, 1);
}

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