Move moved_board to local scope

master
Tait Hoyem 5 years ago
parent 7b6db255cc
commit 3885264dd4

@ -301,6 +301,18 @@ void _get_all_moves_as_if_not_ray(int pos, std::vector<int> offsets, std::vector
}
}
// WARNING: This function depends on the order of the moves being correct.
// The last two king moves MUST be for the king's position +1, and -1 respectively.
// TODO finish function
void _get_all_castle_moves(int pos, int castle_perms, std::vector<int>& moves, const std::array<PieceType, 120>& board, Color color_of_piece, Color color_of_opponent){
if (color_of_piece == Color::WHITE){
} else {
}
}
void get_all_moves_as_if(int pos, PieceType pt, const std::array<PieceType, 120>& board, std::vector<int>& moves, bool recursive, int en_passant, int castle_perms){
int piece_info = 0;
Color color_of_piece = get_color(pt);
@ -329,6 +341,10 @@ void get_all_moves_as_if(int pos, PieceType pt, const std::array<PieceType, 120>
break;
case PieceType::B_KING:
case PieceType::W_KING:
// _get_all_moves_as_if_not_ray(pos, KING_PIECE_OFFSETS, moves, board, color_of_piece, color_of_opponent);
// if (castle_perms != 0){
// _get_all_castle_moves();
// }
_get_all_moves_king(pos, moves, board, color_of_piece, color_of_opponent, castle_perms);
break;
case PieceType::B_PAWN:
@ -436,8 +452,6 @@ void _non_pawn_disambiguate(int from, int to, int piecetype, const std::vector<i
std::string to_notation(int move, const std::array<PieceType, 120>& board){
std::stringstream ss;
std::array<PieceType, 120> moved_board;
dumb_move(move, board, moved_board);
int from = get_from_sq(move);
PieceType piecetype = board[from];
std::string from_string = POSITION_STRING[from];
@ -506,6 +520,9 @@ std::string to_notation(int move, const std::array<PieceType, 120>& board){
check = "+";
// This checks if the other team has any valid moves.
// If not, the check sign changes to a hashtag (#).
std::array<PieceType, 120> moved_board;
dumb_move(move, board, moved_board);
std::vector<int> other_moves = {};
get_all_moves_for_pieces(other_pieces, moved_board, other_moves);
if (other_moves.empty()){

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