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#include "functions.h"
#include "all_moves_functions.cpp"
#include <sstream>
#include <stdexcept>
#include <cmath>
#include <iostream>
#include <vector>
#include <stdio.h>
#include <math.h>
// TODO implement functions.h functions.
// NOTE tests will NOT run unless you implement these functions.
std::vector<Position> get_pos_of(PieceType pt, std::array<PieceType, 64> board){
std::vector<Position> pns;
for (int pn = Position::A8; pn!=Position::H1; pn++){
if (board[pn] == pt){
pns.push_back(static_cast<Position>(pn));
}
}
return pns;
}
std::pair<int, int> pos_to_pair(Position pn){
int x,y = 0;
for (x = pn; x >= 8; x = x-8){
++y;
}
return std::make_pair(x, std::abs(y-7));
}
// TODO find way to make function arbitary to board size as to allow wide game chess variants. Do much later. Not important now.
Position pair_to_pos(std::pair<int, int> pr){
if (pr.first > 7 || pr.first < 0
|| pr.second > 7 || pr.second < 0) {
throw std::invalid_argument("Cannot use any pairs with values > 7 or < 0.");
}
int int_val = std::abs(pr.second - 7)*8 + pr.first;
if (int_val >= 0 && int_val < 64) {
return static_cast<Position>(int_val);
} else {
std::stringstream ss;
ss << "Something went terribly wrong. x and y < 8 && x and y >= 0 but abs(y-7)*8 + x < 0 or >= 64. It equalled: " << int_val;
throw std::invalid_argument(ss.str());
}
}
Position pair_to_pos(int x, int y){
return pair_to_pos(std::make_pair(x, y));
}
bool is_valid_position(int pos){
return (pos >= 0 && pos < 64);
}
bool is_valid_position(std::pair<int, int> pos){
return (pos.first < 8 && pos.second < 8 &&
pos.first >= 0 && pos.second >=0);
}
bool is_valid_position(int x, int y){
return (x < 8 && x >= 0 &&
y < 8 && y >= 0);
}
bool is_white(PieceType pt){
for (auto pn : Pieces::WHITE){
if (pn == pt) return true;
}
return false;
}
bool is_black(PieceType pt){
for (auto pn : Pieces::BLACK){
if (pn == pt) return true;
}
return false;
}
Color get_color(PieceType pt){
if (is_white(pt)) return Color::WHITE;
if (is_black(pt)) return Color::BLACK;
return Color::NO_COLOR;
}
Color get_color(int x, int y, std::array<PieceType, 64> board){
return get_color(board[pair_to_pos(x, y)]);
}
Color get_color(Position pn, std::array<PieceType, 64> board){
return get_color(board[pn]);
}
Color rev_color(Color c){
if (c==Color::NO_COLOR) return Color::NO_COLOR;
return c==Color::WHITE?Color::BLACK:Color::WHITE;
}
std::unordered_set<Position> get_possible_movers(Position pn, std::array<PieceType, 64> board){
std::unordered_set<Position> pns = {Position::A1};
return pns;
}
std::unordered_set<Position> get_possible_moves(Position pn, std::array<PieceType, 64> board){
std::unordered_set<Position> pns = {Position::A1};
return get_all_moves(pn, board);
}
std::unordered_set<int> get_all_moves_bitwise(Position pn, std::array<PieceType, 64> board, bool recursive, Position en_passant){
}
//TODO: Make faster by running from king squar eonly, instead of running on every piece of opposite team.
void filter_checked_moves(Position pn, PieceType pt, std::array<PieceType, 64> board, std::unordered_set<Position> *pns){
PieceType my_king = is_white(pt)?PieceType::W_KING:PieceType::B_KING;
std::vector<Position> king_poss = get_pos_of(my_king, board);
Position my_king_pos;
if (king_poss.empty()){
return;
} else {
my_king_pos = king_poss[0];
}
int attackers = 0;
for (auto p_pn= pns->begin(); p_pn!=pns->end();){
// Make move
std::array<PieceType, 64> moved_board = dumb_move(pn, *p_pn, board);
// Get all piecetypes of other team
std::array<PieceType, 6> other_team = is_white(pt)?Pieces::BLACK:Pieces::WHITE;
bool checks_king = false;
// go through each piece of other team
for (PieceType other_p : other_team) {
checks_king = false;
// For every place the piecetype is
// NEW CODE
// for (Position psn : get_all_moves(my_king_pos, moved_board, false)){
//
// }
// \NEW CODE
for (Position psn : get_pos_of(other_p, moved_board)){
std::unordered_set<Position> other_moves = get_all_moves(psn, moved_board, false);
// for every position the piece can mvoe to
for (Position cp : other_moves){
if (cp == my_king_pos){
checks_king = true;
attackers++;
break;
}
}
if (checks_king){
break;
}
}
if (checks_king){
break;
}
}
if (checks_king){
p_pn = pns->erase(p_pn);
} else {
++p_pn;
}
}
}
std::unordered_set<Position> get_all_moves(Position pn, std::array<PieceType, 64> board, bool recursive, Position en_passant){
PieceType pt = board[pn];
std::unordered_set<Position> pns;
int x = pos_to_pair(pn).first;
int y = pos_to_pair(pn).second;
Color color_of_piece = get_color(pt);
Color color_of_opponent = rev_color(color_of_piece);
switch(pt){
case PieceType::B_QUEEN:
case PieceType::W_QUEEN:
_get_all_moves_rook(x, y, &pns, board, color_of_piece, color_of_opponent);
_get_all_moves_bishop(x, y, &pns, board, color_of_piece, color_of_opponent);
break;
case PieceType::B_ROOK:
case PieceType::W_ROOK:
_get_all_moves_rook(x, y, &pns, board, color_of_piece, color_of_opponent);
break;
case PieceType::B_BISHOP:
case PieceType::W_BISHOP:
_get_all_moves_bishop(x, y, &pns, board, color_of_piece, color_of_opponent);
break;
5 years ago
case PieceType::B_KNIGHT:
case PieceType::W_KNIGHT:
_get_all_moves_knight(x, y, &pns, board, color_of_piece, color_of_opponent);
break;
case PieceType::B_KING:
case PieceType::W_KING:
_get_all_moves_king(x, y, &pns, board, color_of_piece, color_of_opponent);
break;
5 years ago
case PieceType::B_PAWN:
case PieceType::W_PAWN:
_get_all_moves_pawn(x, y, &pns, board, color_of_piece, color_of_opponent, en_passant);
break;
default:
break;
}
if (recursive){
filter_checked_moves(pn, pt, board, &pns);
}
return pns;
}
std::vector<std::unordered_set<Position>> get_all_moves_vec(std::vector<Position> v_pns, std::array<PieceType, 64> board){
std::vector<std::unordered_set<Position>> list_of_positions_for_pieces;
for (Position pn : v_pns){
list_of_positions_for_pieces.push_back(get_all_moves(pn, board));
}
return list_of_positions_for_pieces;
}
std::array<PieceType, 64> dumb_move(Position from, Position to, std::array<PieceType, 64> board){
PieceType piece = board[from];
board[to] = piece;
board[from] = PieceType::NONE;
return board;
}