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#include <unordered_set>
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#include <constants.h>
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/// This is for possible moves on a default board
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const std::unordered_set<Position> DEFAULT_B_A_PAWN_POSSIBLE_MOVES = {
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A6, A5
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};
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const std::unordered_set<Position> DEFAULT_W_A_PAWN_POSSIBLE_MOVES = {
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A3, A4
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};
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const std::unordered_set<Position> DEFAULT_W_R_KNIGHT_POSSIBLE_MOVES = {
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H3, F3
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};
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// EMPTY
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const std::unordered_set<Position> DEFAULT_W_R_ROOK_POSSIBLE_MOVES = {};
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const std::vector<Position> B_PAWNS_SQUARES = {
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A7, B7, C7, D7, E7, F7, G7, H7
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};
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// END of default selections
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const Position KNIGHT_BLOCKED1_POS = B8;
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const std::array<PieceType, 64> KNIGHT_BLOCKED1_BOARD = {
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NONE, B_KNIGHT, NONE, NONE, NONE, NONE, NONE, NONE,
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NONE, NONE, NONE, B_PAWN, NONE, NONE, NONE, NONE,
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NONE, NONE, W_PAWN, NONE, NONE, NONE, NONE, NONE,
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NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
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NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
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NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
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NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
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NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE
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};
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// Should NOT inclde D7
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const std::unordered_set<Position> KNIGHT_BLOCKED1_MOVES = {
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A6, C6
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};
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const Position BISHOP_BLOCKED1_POS = D5;
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const std::array<PieceType, 64> BISHOP_BLOCKED1_BOARD = {
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NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
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NONE, B_QUEEN, NONE , B_PAWN , NONE, W_KING, NONE, NONE,
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NONE, NONE , NONE , NONE , NONE, NONE, NONE, NONE,
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NONE, NONE , W_ROOK, W_BISHOP, NONE, NONE, NONE, NONE,
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NONE, NONE , NONE , NONE , NONE, NONE, NONE, NONE,
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NONE, NONE , NONE , NONE , NONE, B_KING, NONE, NONE,
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NONE, NONE , NONE , NONE , NONE, NONE, NONE, NONE,
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NONE, NONE , NONE , NONE , NONE, NONE, NONE, NONE
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};
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// Should NOT include A8, H8, G2, or H1
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const std::unordered_set<Position> BISHOP_BLOCKED1_MOVES = {
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B7,
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C6,E6,
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C4,E4,
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B3,F3,
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A2
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};
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// Should NOT include B2 (black queen) as it is obstructed by the bishop on D5
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const std::unordered_set<Position> BISHOP_BLOCKED1_CAN_MOVE_TO_B_KING = {
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D5
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};
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const Position BISHOP_BLOCKED1_KING_POS = F3;
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const Position ROOK_BLOCKED1_POS = B7;
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const std::array<PieceType, 64> ROOK_BLOCKED1_BOARD = {
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NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
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NONE, W_ROOK, NONE , B_PAWN , NONE, B_KING, NONE, NONE,
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NONE, NONE , NONE , NONE , NONE, NONE, NONE, NONE,
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NONE, NONE , B_BISHOP, NONE, NONE, NONE, NONE, NONE,
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NONE, NONE , NONE , NONE , NONE, NONE, NONE, NONE,
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NONE, W_KING , NONE , NONE , NONE, NONE, NONE, NONE,
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NONE, NONE , NONE , NONE , NONE, NONE, NONE, NONE,
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NONE, NONE , NONE , NONE , NONE, NONE, NONE, NONE
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};
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// Should NOT include E-H2 or B3-1
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const std::unordered_set<Position> ROOK_BLOCKED1_MOVES = {
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B8,
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A7, C7, D7,
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B6,B5,B4
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};
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const Position PAWN_DIAG_TEST1_POS = E7;
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const std::array<PieceType, 64> PAWN_DIAG_TEST1_BOARD = {
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B_ROOK, B_KNIGHT, B_BISHOP, B_QUEEN, B_KING, B_BISHOP, B_KNIGHT, B_ROOK,
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B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN,
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NONE, NONE, NONE, W_QUEEN, NONE, NONE, NONE, NONE,
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NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
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NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
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NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
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W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN, W_PAWN,
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W_ROOK, W_KNIGHT, W_BISHOP, NONE, W_KING, W_BISHOP, W_KNIGHT, W_ROOK
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};
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const std::unordered_set<Position> PAWN_DIAG_TEST1_MOVES = {
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D6, E6, E5
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};
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// For testing the invalidating of moves because of putting own king in check
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const Position ROOK_CHECK_TEST_POS = D5;
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const std::array<PieceType, 64> ROOK_CHECK_TEST_BOARD = {
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NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
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NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
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NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
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NONE, NONE, W_QUEEN, B_ROOK, NONE, B_KING, NONE, NONE,
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NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
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NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
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NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
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NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE
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};
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const std::unordered_set<Position> ROOK_CHECK_TEST_MOVES = {
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C5, E5
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};
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const Position PAWN_CHECK_TEST_POS = E7;
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const std::array<PieceType, 64> PAWN_CHECK_TEST_BOARD = {
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B_ROOK, B_KNIGHT, B_BISHOP, B_QUEEN, B_KING, B_BISHOP, B_KNIGHT, B_ROOK,
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B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN, B_PAWN,
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NONE, NONE, NONE, W_PAWN, NONE, NONE, NONE, NONE,
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NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
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NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
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NONE, NONE, NONE, NONE, W_QUEEN, NONE, NONE, NONE,
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W_PAWN, W_PAWN, W_PAWN, NONE, W_PAWN, W_PAWN, W_PAWN, W_PAWN,
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W_ROOK, W_KNIGHT, W_BISHOP, NONE, W_KING, W_BISHOP, W_KNIGHT, W_ROOK
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};
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const std::unordered_set<Position> PAWN_CHECK_TEST_MOVES = {E6, E5};
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// These boards tests for en pessent squares.
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const Position EN_PASSANT_SQUARE = E6;
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const Position EN_PASSANT_TEST_POS = D5;
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const std::array<PieceType, 64> EN_PASSANT_TEST_BOARD = {
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B_ROOK, B_KNIGHT, B_BISHOP, B_QUEEN, B_KING, B_BISHOP, B_KNIGHT, B_ROOK,
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B_PAWN, B_PAWN, B_PAWN, NONE, B_PAWN, B_PAWN, B_PAWN, B_PAWN,
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NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
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NONE, NONE, NONE, W_PAWN, B_PAWN, NONE, NONE, NONE,
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NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
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NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
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W_PAWN, W_PAWN, W_PAWN, NONE, W_PAWN, W_PAWN, W_PAWN, W_PAWN,
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W_ROOK, W_KNIGHT, W_BISHOP, W_QUEEN, W_KING, W_BISHOP, W_KNIGHT, W_ROOK
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};
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const std::unordered_set<Position> EN_PASSANT_TEST_MOVES = {
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E6, D6
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};
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const Position NO_EN_PASSANT_TEST_POS = D5;
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const std::array<PieceType, 64> NO_EN_PASSANT_TEST_BOARD = {
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B_ROOK, B_KNIGHT, B_BISHOP, B_QUEEN, B_KING, B_BISHOP, B_KNIGHT, B_ROOK,
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B_PAWN, B_PAWN, B_PAWN, NONE, B_PAWN, B_PAWN, B_PAWN, B_PAWN,
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NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
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NONE, NONE, NONE, W_PAWN, B_PAWN, NONE, NONE, NONE,
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NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
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NONE, NONE, NONE, NONE, NONE, NONE, NONE, NONE,
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W_PAWN, W_PAWN, W_PAWN, NONE, W_PAWN, W_PAWN, W_PAWN, W_PAWN,
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W_ROOK, W_KNIGHT, W_BISHOP, W_QUEEN, W_KING, W_BISHOP, W_KNIGHT, W_ROOK
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};
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const std::unordered_set<Position> NO_EN_PASSANT_TEST_MOVES = {D6};
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